Nvidia GeForce GTX 480 1,536MB Review

Written by Harry Butler

March 27, 2010 | 00:06

Tags: #directx-11 #fermi #geforce #gf100 #gtx-480 #gtx-480-performance

Companies: #ati #nvidia

Dawn of War II: Chaos Rising

Publisher: THQ

From our Dawn of War II: Chaos Rising review:
The much improved single-player campaign remains great fun for its eight hour duration (excluding the painfully tedious final battle), and the continued emphasis on both tight, squad based combat and special abilities delivers a strategy experience that’s still refreshingly unique despite the unwieldy size of the fiction. Add in the chance to play as the Chaos faction in multiplayer matches, a bunch of new multiplayer maps for all Dawn of War 2 players and some new game modes and Chaos Rising proves to be a pretty generous addition to the original.

Like the original Dawn of War II, Chaos Rising is based on the Essence 2.0 engine, and has DX10 features. We run the game with Ultra image quality, and use the updated built-in benchmark. However, we still use FRAPs to measure the frame rate, as the game’s figures are unreliable. We repeat each test three times, discarding anomalous results and averaging the consistent ones.

*Nvidia GeForce GTX 480 1,536MB Review Dawn of War II: Chaos Rising (DX10) *Nvidia GeForce GTX 480 1,536MB Review Dawn of War II: Chaos Rising (DX10)

Dawn of War II: Chaos Rising

1,680 x 1,050 0xAA 16xAF, DirectX 10, Maximum Detail

  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 295 2GB
  • ATI Radeon HD 5970 2GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 480 1.5GB
  • Nvidia GeForce GTX 470 1.3GB
    • 76
    • 40
    • 76
    • 40
    • 76
    • 34
    • 76
    • 34
    • 76
    • 32
    • 76
    • 30
    • 76
    • 30
0
10
20
30
40
50
60
70
80
Frame Per Second
  • Average
  • Minimum

Dawn of War II: Chaos Rising

1,680 x 1,050 4xAA 16xAF, DirectX 10, Maximum Detail

  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 480 1.5GB
  • Nvidia GeForce GTX 470 1.3GB
  • Nvidia GeForce GTX 295 2GB
  • ATI Radeon HD 5870 1GB
  • ATI Radeon HD 5970 2GB
  • ATI Radeon HD 5850 1GB
    • 74
    • 37
    • 73
    • 30
    • 71
    • 30
    • 70
    • 25
    • 73
    • 25
    • 70
    • 21
    • 70
    • 21
0
10
20
30
40
50
60
70
80
Frame Per Second
  • Average
  • Minimum

Dawn of War II: Chaos Rising

1,920 x 1,200 0xAA 16xAF, DirectX 10, Maximum Detail

  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 480 1.5GB
  • ATI Radeon HD 5970 2GB
  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 295 2GB
    • 75
    • 39
    • 74
    • 34
    • 73
    • 29
    • 73
    • 28
    • 71
    • 28
    • 74
    • 27
    • 71
    • 24
0
10
20
30
40
50
60
70
80
Frame Per Second
  • Average
  • Minimum

Dawn of War II: Chaos Rising

1,920 x 1,200 4xAA 16xAF, DirectX 10, Maximum Detail

  • Nvidia GeForce GTX 295 2GB
  • Nvidia GeForce GTX 480 1.5GB
  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 5850 1GB
  • ATI Radeon HD 5970 2GB
    • 73
    • 30
    • 69
    • 29
    • 68
    • 24
    • 71
    • 21
    • 61
    • 20
    • 63
    • 17
    • 62
    • 16
0
10
20
30
40
50
60
70
80
Frame Per Second
  • Average
  • Minimum

Dawn of War II: Chaos Rising

2,560 x 1,600 0xAA 16xAF, DirectX 10, Maximum Detail

  • Nvidia GeForce GTX 295 2GB
  • Nvidia GeForce GTX 480 1.5GB
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5970 2GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 285 1GB
    • 72
    • 26
    • 68
    • 21
    • 66
    • 21
    • 59
    • 18
    • 56
    • 16
    • 57
    • 16
    • 53
    • 15
0
10
20
30
40
50
60
70
80
Frame Per Second
  • Average
  • Minimum

Dawn of War II: Chaos Rising

2,560 x 1,600 4xAA 16xAF, DirectX 10, Maximum Detail

  • Nvidia GeForce GTX 480 1.5GB
  • Nvidia GeForce GTX 295 2GB
  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 5970 2GB
  • ATI Radeon HD 5850 1GB
    • 61
    • 20
    • 62
    • 16
    • 51
    • 15
    • 53
    • 12
    • 43
    • 12
    • 43
    • 10
    • 44
    • 9
0
10
20
30
40
50
60
Frame Per Second
  • Average
  • Minimum

For explanation of what these numbers mean, head to the Results Analysis page.
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